package org.kazuhiko.rpg.server.model;

public class Rotation
{
	private float pitch;
	private float yaw;
	private float roll;
	
	public Rotation()
	{
		pitch = 0;
		yaw = 0;
		roll = 0;
	}
	
	public Rotation( float pitch, float yaw, float roll )
	{
		this.pitch = pitch;
		this.yaw = yaw;
		this.roll = roll;
	}
	
	public float getPitch()
	{
		return pitch;
	}
	
	public void setPitch( float pitch )
	{
		this.pitch = pitch;
	}
	
	public float getYaw()
	{
		return yaw;
	}
	
	public void setYaw( float yaw )
	{
		this.yaw = yaw;
	}
	
	public float getRoll()
	{
		return roll;
	}
	
	public void setRoll( float roll )
	{
		this.roll = roll;
	}
}
